Fire Emblem: Awakening Review

 My First Fire Emblem

After years of wondering who the heck Marth was in Super Smash Bros, I finally decided to buy a Fire Emblem game. (Kind of. I gave my wife four 3DS game options for my birthday: Fire Emblem Awakening, Fire Emblem Fates, Super Mario 3D Land, and A Link Between Worlds. She gave me Awakening.) I know, it’s been out for a long time, but I haven’t had a 3DS, ahem, 2DS, that long. I have finally beat the game,  so I have the right to play as Robin and Lucina on Smash Bros.

While Final Fantasy Tactics had more, well, tactics, I liked this game for the relationship aspect. I liked it when characters married and had kids. In fact, that’s what I spent most of my time doing. From my female Robin and Chrom hooking up to create the most powerful royal family ever to Sumia and Fredrick, Miriel and Kellum, Nowi and Lonqu, Henry and Cordelia, and other interesting couples, I had more fun shipping characters than fighting with them.

Gameplay and Story

Fire Emblem
My female Robin Character

The story was not anything special but had some interesting time travel elements. Due to the option to have perma-death (a masochistic option at best, due to how easily a character can die), most of the characterization for the large cast only comes through the optional character conversations and sidequests. Having the future generation take part is interesting but there isn’t much point to recruiting them, storywise. And to grind them all to an acceptable level takes plenty of time. Probably too much time, honestly. The options for replayability are there, but for now, I don’t really want to take the time to go through the game again. I do admit curiosity as to how things would change, though. 

If you have a 3DS, this is a good game, but don’t expect Final Fantasy levels of story telling. There’s also a Free to Play mobile game out there with a lot of returning characters. I haven’t tried it out yet, but maybe someday.

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